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Judge Dredd: I am the Law! by Warlord Games - a 28mm Sci-fi Strategy Battle Game for 2 or More Players Using Miniatures

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In one way it’s brilliant – with this one book, you’ll have all the rules to play out any scenario you can think of, no matter whether it includes vehicles, mounts or even rooftop chases. The book will also help you develop a strong sense of the fictional world of Mega-City One. However, the downside is that if you’re not already familiar with the game, or at least with other tabletop skirmish games, the learning curve will be very steep. The Judge Dredd miniatures game finds players controlling either a street gang or the Judges trying to stop its activities. The game takes place in a series of turns, in which players draw coloured chips from a cup or bag. If one of the Judge team’s chips is drawn, that player can activate one of their figures; if one of the gang’s chips is drawn, then their controlling player can choose to activate one of their models. This scenario is based on the story ‘Requiem for a Heavyweight’ as seen in 2000 AD progs 331–334. This story was also reprinted in Judge Dredd: The Complete Case Files 07.

In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com. To the average Mega-City One inhabitant, the most obvious symbol of the power and authority of the Justice Department is the Street Judge. These formidable individuals are responsible for the strict enforcement of the law on the dangerous streets of the ‘Big Meg’, where they act as judge, jury and executioner. Feats Cards– allow characters to perform epic actions. Two Feat cards—or even three in the case of especially powerful characters—are drawn and assigned to each hero on the table at the beginning of the game. Once assigned to a character, a Feat card belongs to that character for the entire game and may be played once per turn. A warrior almost on par with Sláine himself, Niamh is a match for most opponents. With a Shoot, Fight and Resist of 4, she is on par with some of the hardiest characters in the game. Her Move of 6 makes her, like Sláine and the other warriors of the Red Branch, one of the fastest on the table. A resilient fighter, her Hardy skill means that, although unable to perform any double actions other than Charge or Recover, she incurs no penalties to her stats when first issued with an Injury marker. Furthermore, Champion of the Goddess allows her to draw two Feat cards at the beginning of every game. During a mission on Mars to rescue an erstwhile ally and recruit him to their ranks, the various members of the team reminisce about their experiences of the Volgan War, a fictional invasion of a fascistic Russia (but with an obvious Soviet aesthetic) started by the United States under the pretence of liberation but with the actual purpose of securing dwindling oil reserves, leading to the war’s unofficial designation as the Fourth Oil War. To limit human casualties, War droids were introduced on Russian and European battlefields, to which, inevitably, the Volgans countered with more and more robots of their own, led by the tyrannical Volkhan, Ikon of Ikons – blessed with a high rank, autonomy, and a horde of powerful robots. The Volgans were eventually defeated, but at great cost and with many an ethical quandary on the road to eventual victory.All of the combat events are resolved using the game’s custom dice. D6s with custom faces indicating hits and shields, with one ‘special’ face. The set also includes two standard D6s for use in some situations. Build Quality The ‘I Am The Law’ Starter Set is designed as a way into the world of this game. The world of Judge Dredd more generally. It includes everything you need to get playing. From a rulebook to a small number of miniatures, combat dice, the relevant tokens and markers, a selection of cards detailing special actions and armoury, and various pieces of street furniture. The set also includes a large, two-sided play mat, but I’ll say more about that later. Additionally, it includes a booklet containing three starter set specific scenarios that can be linked together to form a mini-campaign. This is with one player taking on the role of an increasing number of gang members, the other controlling two Street Judges. These missions are a way to gain a basic understanding of the game’s mechanics. They certainly whet the appetite for more action. However, they’re not without their complications. The Rule Of Law Lawgiver: The standard sidearm of the Mega-City Judge, the Lawgiver can fire a variety of different rounds. These range from:

Judge Minty debuted in the eponymous Judge Dredd story as seen in prog #147 of 2000 AD and Judge Dredd: The Complete Case Files 03. At the conclusion of this story, Minty is seen taking the Long Walk into the Cursed Earth, there to take the Law to the lawless. Body Armour: Judges wear toughened bodysuits, a variety of armoured pads and, of course, a helmet. This body armour is lightweight and durable enough to provide your tabletop Judges with heightened Resists stats, but not at the expense of their Evade. Stun Pulse:the Mk2 Lawgiver also allows Judges to use a stun setting; this is particularly useful for taking perps alive. In the game, these incapacitate a target model with Stun markers. Whilst an individual Fattie might seem a less than threatening figure, the first food raids saw massed wedges of obese activists trundling forward supported by their BeliWheels®. With their layers of flab providing a natural armour against anything but the most lethal weapons, little could stop them once momentum was gained. Stub Gun:arguably one of the most dangerous weapons in the Justice Department’s arsenal, the Stub Gun fires a beam of energy so strong it can slice through almost any material.Lawmaster: The standard mode of transport for Judges, the Lawmaster is an armoured motorbike fitted with bullet-proof tyres, a variety of weapons and a computer. This computer can control the Lawmaster autonomously, enabling the rider to dismount and leave the Lawmaster to act alone. In the world of Judge Dredd, the metropolis known as Mega-City One stretches down the entire eastern seaboard of the US. It’s a space of ruin, street gangs and police enforcement officers known as Judges. In the Judge Dredd Miniatures Game, this same city stretches across the length and breadth of your tabletop. In this space, players can stage face-offs between the opposing forces of crime and law. These running battles are only limited in scope by the players’ imagination, the space you have available and the models you have to hand to represent them. It’s designed for 2 or more players, with 2-4 being the recommended player count (I only played 2-player games during the review process). Hitting The Streets In retaliation to the percieved injustice of the food restrictions following the Apocalypse War, militant elements of the obese founded the ‘League of Fatties’ believing they had an inalienable right to food, which they would take by any means necessary. Your Judges, however, will need those skills and improved stat lines if they are to survive life in the Big Meg. With the Judge Dredd Miniatures Gameincluding rules and miniatures for some of the most dangerous individuals the world has ever seen, Judges will be pitted against the likes of Judge Death, Mean Machine Angel and Orlok the Assassin; perps who have faced Judge Dredd himself on many occasions. Any Mega-City One Judge must aspire to Dredd’s legendary levels of skill and determination if they are to bring justice to such legendary killers. Justice in the Judge Dredd Miniatures Game The presentation and quality of all the set’s components is very high. The rulebook is a handsome volume filled with great 2000AD art. The minis are highly detailed (but be aware that they come unpainted and require a little assembly). Equally, the tokens, chips, cards and custom dice are all solid, although some of the iconographies could’ve been improved in places.

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